WKDF

World Karate-Do Federation

Founder: of WKDF Philisopher Super Grandmaster King Mohammadullah Omar Iman Dost

WKDF

WORLD KARATE-DO FEDERATION

OFFICIAL WKDF KARATE-DO COMBAT RULE BOOK

Professional Multi-Style Karate Combat Regulations

The WKDF Karate-Do Combat Rule Book shall constitute an independent and professional competition regulations document of the World Karate-Do Federation (WKDF).

These regulations are designed to establish a unified international combat system while preserving the identity, philosophy, technical principles, and heritage of Karate-Do.

The WKDF Karate-Do Combat system is designed as a professional combat discipline with a technical range comparable to modern mixed martial arts, while maintaining Karate-Do as its fundamental identity and foundation.

1. PURPOSE OF THE WKDF KARATE-DO COMBAT SYSTEM

The purpose of WKDF Karate-Do Combat is to create a unified competition system in which practitioners from different Karate styles can compete under one internationally recognized set of rules.

The system recognizes the diversity of Karate styles, including but not limited to:

  • Shotokan
  • Goju-Ryu
  • Shito-Ryu
  • Wado-Ryu
  • Shorin-Ryu
  • Uechi-Ryu
  • Kyokushin
  • Shinkyokushin
  • Ashihara
  • Enshin
  • Isshin-Ryu
  • Shotokai
  • and other recognized Karate-Do schools and branches.

Each athlete may preserve and represent the technical identity of their original Karate style.

The WKDF rules establish a common competition framework, not a replacement for individual Karate styles.

2. KARATE-DO IDENTITY

The fundamental principle of the system shall be:

KARATE FIRST — COMBAT COMPLETE

WKDF Karate-Do Combat is based upon the fundamental principles of Karate-Do, including:

  • Kihon
  • Kata
  • Kumite
  • Kamae
  • Maai
  • Tai Sabaki
  • Kime
  • Zanshin
  • Timing
  • Distance Control
  • Speed
  • Accuracy
  • Controlled Power
  • Striking
  • Throwing
  • Grappling
  • Ground Fighting
  • Submission

The purpose of incorporating additional combat elements is not to transform Karate into another martial art, but to develop a complete modern Karate-Do combat competition system.

3. SCOPE OF THE COMBAT SYSTEM

WKDF Karate-Do Combat consists of four interconnected phases:

Phase I — STRIKING

Standing Karate combat, including punches, open-hand techniques and kicks.

Phase II — CLINCH

Close-range combat, including body control, short strikes, knees and transitions.

Phase III — THROWING & TAKEDOWN

Karate-based and approved combat throws, sweeps, trips and takedowns.

Phase IV — GROUND FIGHTING & SUBMISSION

Full ground combat, positional control, ground strikes and submission techniques.

The athlete may transition freely between these phases, subject to the rules of the competition.

4. PROFESSIONAL COMPETITION FORMAT

Professional WKDF Karate-Do Combat bouts shall normally consist of:

Standard Professional Bout

3 rounds × 5 minutes

with:

1-minute rest between rounds.

Professional Championship Bout

5 rounds × 5 minutes

with:

1-minute rest between rounds.

The WKDF Competition Commission may establish different formats for specific events, divisions or age categories.

5. LEVELS OF COMPETITION

WKDF shall maintain a unified rules system while applying different levels of technical restriction according to athlete experience.

Level 1 — NOVICE

Entry-level competition with enhanced safety restrictions.

Level 2 — INTERMEDIATE

Expanded striking, clinch and takedown regulations.

Level 3 — ADVANCED

Expanded combat rules, including broader grappling provisions.

Level 4 — PROFESSIONAL

Full WKDF Professional Karate-Do Combat Rules.

Level 5 — WORLD CHAMPIONSHIP PROFESSIONAL

The highest level of WKDF competition.

The complete submission system may be applied at the Professional and World Championship levels.

6. LEGAL STRIKING TECHNIQUES

6.1 Hand Techniques

The following techniques may be permitted:

  • Seiken Tsuki
  • Oi Tsuki
  • Gyaku Tsuki
  • Kizami Tsuki
  • Uraken
  • Shita Tsuki
  • Jab
  • Cross
  • Hook
  • Overhand

All techniques must comply with the legal target areas.

6.2 Open-Hand Techniques

The following Karate techniques may be permitted:

  • Shuto
  • Haito
  • Haishu
  • Teisho
  • Nukite

Techniques directed toward the eyes, throat or other prohibited targets are strictly forbidden.

7. LEGAL KICKING TECHNIQUES

WKDF Karate-Do Combat permits a broad range of Karate kicking techniques, including:

  • Mae Geri
  • Mawashi Geri
  • Yoko Geri
  • Ushiro Geri
  • Ura Mawashi Geri
  • Mikazuki Geri
  • Kakato Geri
  • Fumikomi
  • Front Kick
  • Side Kick
  • Round Kick
  • Low Kick
  • Calf Kick

All kicks must be performed within the legal target areas and according to the applicable division rules.

8. ELBOW TECHNIQUES

Elbow strikes may be permitted in Adult Advanced and Professional divisions.

Legal elbow techniques may include:

  • Straight Elbow
  • Horizontal Elbow
  • Diagonal Elbow
  • Upward Elbow
  • Spinning Elbow

Elbow strikes to the following areas are prohibited:

  • Eyes
  • Throat
  • Back of the head
  • Spine
  • Groin

Elbow techniques shall be prohibited or restricted in youth divisions according to WKDF medical and safety regulations.

9. KNEE TECHNIQUES

Knee strikes may be permitted in Adult Professional Combat divisions.

Permitted techniques may include:

  • Straight Knee
  • Round Knee
  • Side Knee
  • Clinch Knee
  • Flying Knee

Knee strikes to a grounded opponent shall be governed by specific WKDF Professional Rules and may be restricted according to the opponent’s position.

10. CLINCH FIGHTING

Clinch fighting is an official component of WKDF Karate-Do Combat.

An athlete may:

  • Control the opponent’s body;
  • Control the arms;
  • Control the head within legal limits;
  • Execute legal knees;
  • Execute throws;
  • Execute takedowns;
  • Transition to ground fighting;
  • Attempt submissions.

Passive clinching without effective offensive or positional activity may result in a referee intervention.

11. THROWING AND TAKEDOWNS

Throws and takedowns are an integral component of WKDF Karate-Do Combat.

Approved techniques may include:

  • Ashi Barai
  • De Ashi Barai
  • Ouchi Gari
  • Osoto Gari
  • Kosoto Gari
  • Uchi Mata
  • Hip Throws
  • Shoulder Throws
  • Sweeps
  • Single-Leg Takedowns
  • Double-Leg Takedowns
  • Body Takedowns

All throws must be executed with reasonable control.

Techniques intentionally designed to cause dangerous impact to the head or neck are prohibited.

12. GROUND FIGHTING

Unlike traditional point-based Kumite, WKDF Karate-Do Combat recognizes ground fighting as a complete and official phase of combat.

Athletes may use recognized grappling positions, including:

  • Guard
  • Half Guard
  • Side Control
  • Mount
  • Back Control
  • Turtle Position
  • Knee-on-Belly
  • Other recognized control positions.

13. FULL SUBMISSION SYSTEM

Professional Division

WKDF Professional Karate-Do Combat shall permit a FULL SUBMISSION SYSTEM.

An athlete may win a bout by submission.

Permitted submission categories may include:

Chokes

  • Rear Naked Choke
  • Guillotine
  • Arm Triangle
  • Triangle
  • D’Arce
  • Anaconda
  • Other approved choking techniques

Arm Locks

  • Armbar
  • Straight Arm Lock
  • Americana
  • Kimura
  • Omoplata

Leg Locks

  • Straight Ankle Lock
  • Kneebar
  • Toe Hold
  • Other approved leg-lock techniques

The WKDF Technical and Medical Commissions may restrict specific techniques when necessary for athlete safety.

14. SUBMISSION

A submission may occur through:

  1. Physical tap;
  2. Verbal submission;
  3. Clear expression of surrender;
  4. Referee intervention;
  5. Medical stoppage resulting from a submission attempt.

Once a submission has been recognized, the attacking athlete must immediately release the technique.

15. TECHNICAL SUBMISSION

A Technical Submission may be declared when:

  • The athlete is unable to physically tap;
  • The athlete verbally indicates surrender;
  • The referee determines that the submission has been successfully applied;
  • The referee or physician determines that continuation would create an unreasonable risk of serious injury.

16. GROUND-AND-POUND

Ground-and-pound may be permitted in Professional WKDF Karate-Do Combat.

Permitted strikes may include:

  • Punches;
  • Open-hand strikes;
  • Short-range strikes;
  • Approved elbows.

Strikes to the following areas remain prohibited:

  • Eyes;
  • Back of the head;
  • Spine;
  • Throat;
  • Groin.

17. KNOCKDOWN

A knockdown occurs when a legal technique causes an athlete to:

  • Fall to the ground;
  • Lose effective balance;
  • Become temporarily unable to defend intelligently.

The referee may:

  • Allow the action to continue;
  • Stop the contest;
  • Consult the ringside physician;
  • Declare a technical stoppage.

18. KNOCKOUT

A KO occurs when a legal technique renders an athlete unable to continue the contest.

The referee shall immediately stop the bout.

19. TECHNICAL KNOCKOUT

A TKO may be declared when:

  1. The athlete cannot intelligently defend;
  2. The athlete receives sustained effective attacks;
  3. A significant injury occurs;
  4. The ringside physician stops the contest;
  5. The referee determines that continuation is unsafe;
  6. The athlete’s corner stops the contest in accordance with WKDF regulations.

20. LEGAL TARGET AREAS

Legal target areas shall include approved portions of:

Head

The legal portions of the head as defined by the specific competition rules.

Body

  • Chest
  • Abdomen
  • Ribs
  • Sides of the torso
  • Other approved areas

Legs

  • Thighs
  • Approved portions of the lower leg

21. PROHIBITED TARGETS

Attacks against the following targets are prohibited:

  • Eyes
  • Inside of the eyes
  • Throat
  • Back of the head
  • Spine
  • Groin
  • Anus
  • Small joints of the fingers
  • Any prohibited anatomical area identified by the WKDF Medical Commission

22. PROHIBITED ACTIONS

The following actions are prohibited:

  1. Eye gouging;
  2. Biting;
  3. Hair pulling;
  4. Fish hooking;
  5. Groin attacks;
  6. Attacks to the back of the head;
  7. Attacks to the spine;
  8. Throat attacks;
  9. Intentional manipulation of small finger joints;
  10. Attacks after the referee’s command to stop;
  11. Attacking an opponent outside the competition area;
  12. Attacking a referee or official;
  13. Unsportsmanlike conduct;
  14. Deliberate continuation of a submission after the referee has stopped the contest;
  15. Use of prohibited substances or foreign materials;
  16. Intentional deception regarding injury;
  17. Deliberate avoidance of combat;
  18. Any technique determined by the referee or Medical Commission to present an unreasonable risk of serious injury.

23. JUDGING AND SCORING

WKDF professional bouts shall be judged according to the following hierarchy:

Priority 1

Effective Striking

Priority 2

Effective Grappling

Priority 3

Effective Takedowns and Throws

Priority 4

Effective Ground Control

Priority 5

Effective Submission Attempts

Priority 6

Effective Aggression

Priority 7

Control of the Competition Area

The judges shall evaluate the total effectiveness of the athlete’s combat performance.

24. METHODS OF VICTORY

A WKDF Karate-Do Combat bout may be won by:

  • Submission;
  • Technical Submission;
  • KO;
  • TKO;
  • Unanimous Decision;
  • Split Decision;
  • Majority Decision;
  • Disqualification;
  • Medical Stoppage;
  • Corner Stoppage;
  • Walkover;
  • Other officially recognized methods established by the WKDF Competition Commission.

25. JUDGES

Professional WKDF contests should be judged by a minimum of three qualified judges.

Judges must remain impartial and must not have:

  • A financial conflict of interest;
  • A coaching relationship with either athlete;
  • A personal conflict with either athlete;
  • Any other material conflict of interest.

26. REFEREE

The referee is responsible for:

  • Athlete safety;
  • Enforcement of the rules;
  • Starting and stopping the contest;
  • Issuing warnings;
  • Penalizing fouls;
  • Recognizing submissions;
  • Recognizing KO/TKO;
  • Controlling athlete conduct;
  • Controlling the competition area;
  • Coordinating with the ringside physician.

The referee’s instructions must be obeyed immediately.

27. MEDICAL AUTHORITY

The official WKDF ringside physician shall have independent authority to stop a contest whenever an athlete’s health or safety is at unacceptable risk.

No athlete, coach, official or promoter may force a physician to allow an unsafe athlete to continue.

28. ATHLETE SAFETY EQUIPMENT

Required equipment shall include:

  • WKDF-approved gloves;
  • Mouthguard;
  • Hand wraps;
  • Groin protection where applicable;
  • Other protective equipment required by the athlete’s division.

Additional protective equipment may be required for amateur and youth divisions.

29. WKDF COMBAT GLOVES

WKDF may establish its own official Combat glove standard.

The glove should permit both:

  • Effective striking;
  • Effective grappling and submission fighting.

The glove design must therefore balance impact protection, hand protection and grappling functionality.

30. WEIGHT CLASSES

WKDF shall establish official male and female weight divisions.

Weight divisions may include:

  • Atomweight
  • Strawweight
  • Flyweight
  • Bantamweight
  • Featherweight
  • Lightweight
  • Welterweight
  • Middleweight
  • Light Heavyweight
  • Heavyweight
  • Super Heavyweight

Exact weight limits shall be established by the WKDF Competition Commission and published in the official event regulations.

31. CORNER REGULATIONS

Each athlete may have an officially authorized corner team.

Corner personnel shall not:

  • Enter the competition area during the bout;
  • Physically interfere with the opponent;
  • Physically interfere with the referee;
  • Insult officials;
  • Throw unauthorized objects into the competition area;
  • Interfere with the medical team.

32. CORNER STOPPAGE

An athlete’s corner may request a stoppage according to WKDF procedures.

Such a result shall be recorded as:

Technical Corner Stoppage

33. PASSIVE GRAPPLING

An athlete may not intentionally use grappling solely to delay the contest.

Passive behavior may include:

  • Holding without attacking;
  • Maintaining a position without meaningful advancement;
  • Repeatedly avoiding engagement;
  • Holding the opponent against the boundary without effective action.

The referee may order:

ACTION

or:

WORK

If passive behavior continues, the referee may issue a warning or penalty.

34. ESCAPE FROM THE COMPETITION AREA

An athlete may not intentionally leave the competition area to avoid:

  • Striking;
  • Takedowns;
  • Ground fighting;
  • Submission;
  • Continued combat.

Deliberate escape may result in a warning, point deduction or disqualification.

35. RESPECT AND KARATE-DO ETIQUETTE

All WKDF athletes shall observe the principles of Karate-Do:

  • Respect;
  • Discipline;
  • Self-control;
  • Integrity;
  • Courage;
  • Humility;
  • Sportsmanship.

The athlete must respect:

  • Opponent;
  • Referee;
  • Judges;
  • Coaches;
  • Medical staff;
  • Officials;
  • WKDF.

The objective of combat is competition, not hatred.

36. UNITY OF KARATE STYLES

WKDF does not seek to transform one Karate style into another.

The purpose of WKDF is:

Shotokan + Goju-Ryu + Shito-Ryu + Wado-Ryu + Kyokushin + other recognized styles

under one unified international Combat Rules system.

The athlete may preserve the identity and technical heritage of their original style while competing under the common WKDF rules.

37. OFFICIAL WKDF COMBAT PRINCIPLE

ONE ARENA — MANY STYLES — ONE KARATE-DO

The WKDF Karate-Do Combat system is therefore defined as:

Striking + Clinch + Throwing + Takedown + Grappling + Ground Fighting + Submission

with:

Karate-Do as its technical and philosophical foundation.

38. WORLD CHAMPIONSHIP

The winner of each official WKDF World Championship division shall be recognized as:

WKDF WORLD KARATE-DO COMBAT CHAMPION

The champion shall receive the official WKDF championship title and, where applicable, the official WKDF World Championship Belt.

39. OFFICIAL DISCIPLINE NAME

English

WKDF KARATE-DO COMBAT

Full Official Name

WORLD KARATE-DO FEDERATION PROFESSIONAL MULTI-STYLE KARATE-DO COMBAT

Abbreviation

WKDF KDC

World Championship

WKDF WORLD KARATE-DO COMBAT CHAMPIONSHIP

40. FINAL PRINCIPLE

WKDF Karate-Do Combat is intended to create a complete modern combat discipline without abandoning the principles and identity of Karate-Do.

The system combines:

KARATE

STRIKING

CLINCH

THROWING

TAKEDOWN

GRAPPLING

GROUND FIGHTING

SUBMISSION

into one unified international competition framework.

KARATE FIRST — COMBAT COMPLETE

ONE ARENA — MANY STYLES — ONE KARATE-DO